And there might be some gaps in my memory from grinding in Diablo 2. It was still fun to follow, while it made the gameplay happen. Even if the story was always more so-so in comparison. The Diablo franchise is probably best known for its epic cinematics. I just wanted to punch things really hard. Even if I can't use the Raging Demon pose after the fact. So I went with a monk, that I shaped suspiciously after one of my favorite Street Fighter characters. It's just a shame that you'll barely see the lovely face you have fine-tuned. But it also gave enough options to personalize your character a little. And choosing between a demon hunter or a necromancer did seem like a big choice to make at the start.Ĭreating your actual character, however, was pretty simple. After all, this game is probably made for people who barely had any brushes with the Diablo games. So I can get a quick glimpse at how they work. I would've wished there was any kind of trial section here. But at the same time, especially for a game like Diablo where you'll spend a long, long time playing a class. Which would change if you chose either male or female. Even on the character creation screen, all the classes had their own unique background. I definitely have to give Blizzard some props here, for the presentation. So those are the expectations I had going into Diablo Immortal, after all, Blizzard has the experience on staff to create something on that level. And some reading this will probably now roll their eyes, but Genshin Impact set the bar pretty high for what it means to be ‘just a mobile game'. Be it in gameplay depth or wealth of content. There have been heaps of mobile titles over the past 5 years, that can easily compete with more mainstream titles on PC or console. A game being on mobile does not mean that they need to make any sacrifices. But I do believe Diablo Immortal is exposing a lot of older gamers, and a more hardcore crowd, to the mobile gaming space. And I will not sit here and go off about how monetization ruins every game out there. Just because it's a free-to-play title on mobile, that now means games can get away with certain things. It has been a weird principle that has been floating around for quite some time now. See our Diablo Immortal Review below to see our thoughts. But let's try to figure out who Diablo Immortal is actually for, and how it stacks up against the competition. Now that Diablo Immortal is out, we've already seen some pushback against the microtransactions from the wider community.
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